Description:
BA/BS and 5 years working on 3D realtime rendering applicationsHigh proficiency in writing safe, performant C++ codeKnowledge of the graphics pipeline, modern rendering techniques, and image processingExperience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)Ability to solve problems in 3D geometry using linear algebraExperience with all stages of software development, from prototyping to performance optimizationSolid debugging and pro
Sep 23, 2025;
from:
dice.com